However, there are a few good practices and tips a player should follow when planning out their base. ![]() There are many different ways a player can design their fortress. However, large clusters of generated structures tend to have a large amount of zombies spawning consistently in the area, making it somewhat dangerous for the early-game player. Building nearby to a large amount of pre-existing buildings can be very advantageous because it provides an abundance of initial resources to start the player's base off on the right foot.However, hilly ground can be more difficult to build a secure, uniform structure upon. Hilly ground can be utilized by a Settling player to create a "King-of-the-Hill" type base with a large field of view around the base, allowing enemies and hostile players to be spotted from a long distance away.This also provides a level playing field to spot incoming enemies and hostile players. Flat ground is generally good for constructing consistent, uniform defenses around a base and building a symmetrical foundation, making repairs more systematic and quick to perform.The following factors generally affect this aspect of a location: Another important factor is its proximity to resources. One of the most important aspects of choosing a location to build a central base is the defensibility of the spot. There are many strategies a Settling player can use when constructing their central fortress. The Settler spends most of their time trying to acquire the necessary components to obtain the strongest building materials possible such as Reinforced Concrete and effective defenses against attack such as Wood Spikes and Barbed Fence Wire. The Settler constructs a single large base and continuously fortifies it and builds defenses surrounding it to stop any incoming hordes or hostile players, staying at this central fortress until it becomes absolutely necessary to vacate. The Settler Play-style player tends to throw away less resources than the Nomadic Play-style player, opting instead to stock-pile all resources they acquire in storage containers inside their base in anticipation of a shortage.Ĭonstruction is perhaps the most important aspect of the Settler Play-style besides simply surviving. During the night, the player will confine themselves to the interior of their base or no farther than the immediate exterior, relying on strength of arms and their constructed defenses to protect them. During the day, the player will mine, farm and craft to produce the necessary resources to maintain their base, occasionally making excursions out into the map surrounding them to find additional supplies and necessary things like skill books. The Settler Play-style is defined by the construction of a single, central home-base from which the player will perform all day-to-day survival tasks like farming and crafting, as well as defend against hordes. ![]() The Settler Play-style is however easier to utilize on a generated map because it does not require the player to move extensively about the map after finding a good location for the player's primary base. Just as with the Nomadic Play-style, the Settler Play-style can be achieved on a randomly-generated map, but is slightly more difficult because the player will lack a pre-existing knowledge of the map. The Settler Play-style can be more easily stretched into the late-game than the Nomadic Play-style, though it requires more proficient use of time-management than the latter.Īs with the Nomadic Play-style, this guide is written for the default map, Navezgane. ![]() The Settler Play-style relies more on choosing a good location for constructing a large fortress based on the abundance of surrounding resources and its ability to be easily defended, and requires construction of defenses and manipulating available resources to their greatest utility. ![]() Settler Play-style is a term for players that rely upon building a well-fortified base that can be effectively defended and utilizing game features like farming, mining and forging to acquire a steady source of food and resources to become relatively self-sufficient, and is the complete opposite of the Nomadic Play-style, which encourages constant movement, scavenging and hunting.
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